April 19th, 2011
Don't Blow It - a new game created at Agile Games 2011
At Agile Games 2011 in Boston, Ramiro Millan and I, with others, collaborated on a new game to explore the fragility and necessity of trust in a team. This is a run-down of the game.
Overview
The "goal" is for teams to compete to blow up the largest balloon. The team with the largest (unburst) balloon wins
The person blowing up the balloon will be blindfolded and will have to be guided by their team-mates when to blow and when to stop
Set Up
(Self) Organise in to at least 2 teams of at 3-5 people
One person should wear the blindfold and everyone else in their team should stand very close around the blindfolded member
State the objective of the game - to blow a balloon bigger than your competition
Rules
The blower cannot open their eyes or remove the blindfold
The non-blowing team-mates may not back away from the blower
The balloon must be tied for it to be considered "done"
Learning objectives
1. Operating without trust can be scary
2. Team members having a shared interest (standing close) increases trust
3. If trust is broken (balloon pops) then (i) trust is even harder to re-establsih (the willingness of the blindfolded member to go again is reduced) and/or (ii) the team blow a smaller balloon (productivity drops)
Variations
1. A time limit of 60 seconds to blow the biggest balloon
2. The balloon can be filled with a little water
3. Have the non-blowing team-mates hold the blindfold and balloon
4. Run different variations in parallel (one team standing close, one team standing further away for example)
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